Phantasy Star Online 2 finally made its way into meseta pso2 the US earlier this season as a free-to-play title on the Xbox One and Windows Store for PCs. But despite being an 8-year-old match, the launch was surprisingly buggy for Windows users, that reported installation trouble, in addition to lag and crashing. Soon there will be an additional option: Sega announced today that PSO2 is likely to make its way to Steam August 5th, where it'll hopefully be a bit more stable. I haven't followed the game too closely, but judging from that trailer you'll get to use your giant mechs from World War II battleships -- since you do. It is heartening to see Sega pushing PSO two longer in the US nowadays, though it all seems to be contributing to the launching of the recently announced Phantasy Star Online 2: New Genesis, a more modern title heading into the Xbox Series X, Xbox One and PC. Sega states that title will not replace the original PSO 2, rather it is going to be complimentary as you'll have the ability to use your current character in both matches.
Microsoft was very cooperative in releasing PSO 2, and to expand on that, they were thinking about PSO 2 and in supplying us with Agile, their programming software. It is not really a technical reason -- because in terms of moving the game over to Xbox, it was not any easier -- but they supported putting the game on Xbox. It's not that the Xbox is specifically difficult, but there were some features that had to be corrected particularly for Xbox. It was originally developed on PC, so it is relatively straightforward to deliver over to any other system.
We have been waiting so long for PSO 2 to come out at the West -- eight years now -- that it's interesting that you decided to launch it first on Xbox One. It is interesting, since the Xbox One is basically in the previous year of its lifetime as Microsoft transitions to the Xbox collection X. Did you launch on Xbox One because you understood that the Xbox collection X will be backward-compatible, and that people would be able to carry their advancement over to the next console? Or did Microsoft strategy you because they're hungrier for articles than Sony is to get the PlayStation 4?
And even though there are hardcore lovers [who'll play frequently and explore all the articles ] in the North American region, there are still many who aren't familiar with the franchise, and we did not believe it would be fair to launch eight decades' worth of content at once. So it is a little bit of both.As that you say, PSO 2 did come out eight decades ago, and people are wondering why it took so long between the Japanese launch and the Western release. Did it have to do with the microtransaction program and in-game buys being very distinct for Japan?
Did that produce a great deal of work for the development team? It was not a lot of work, but the team was amazed by how amazing the enhancements made the game look. Was it useful to have the ability to develop and optimize for a fixed platform like Xbox One, rather than the myriad permutations that gambling PCs could pose? For the Japanese version it turned out to be a multiplatform release, on PC and PS4, so PSO 2 was optimized to offer the best results irrespective of which stage you're playing on. The focus has been on the way to cheap Phantasy Star Online 2 Meseta bring out the advantages of this system.